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"What is the bottom line, my friends? Should we be terrified? If you're terrified, I suggest that you don't study prophecy. It's not good for you."
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Exclusive: In Defense of Gamers Everywhere
Posted on Thursday, June 30 @ 14:34:40 PDT by AJ Bernhagen

PlanetPreterist Columns by AJ Bernhagen
A few nights ago I was watching a program that brought up a whole myriad of unpleasant memories of discussions and confrontations regarding the violent nature of gaming. I won’t try to defend the legitimacy of playing such games, but I would like to strike a blow back at the absurd claims of parents and so-called psychologists everywhere who preach with vigor against the gaming industry and gamers like myself. Also, I’d like it if we could remain consistent.

I suppose we should start with the biggest claim made against popular games such as Halo, Grand Theft Auto (or anything made by Rockstar), Resident Evil, and others that take less heat. What’s the problem, you ask? They turn innocent boys into heartless, cold-blooded killers. Instantly. That’s right. If I took a ten year old and sat him down in a room with Vice City and locked the door, he’d emerge in a few days looking like the Penguin from Batman Returns, black tar dripping from his lips and hollow sockets for eyes. I imagine his first action would be to reach for a knife to cut me down before I can stop his inevitable rampage.

One word. Malarkey. I’ve been playing violent video games since I could hold a controller, and here I am writing articles for a theology web site. The links between violent games and killers such as Dylan Klebold and Eric Harris are shaky at best. Let’s forget for a second that they had broken homes, were probably psychotic, were bullied in school, felt like outcasts, were apparently prone to violence anyway, ignore any other contributing factors, and then blame the gaming industry! Aha! We’ve found the cause!

I don’t think it’s even necessary to mention that this is clearly a fallacy. If you want to take this “rational route,” since all the shooters used guns, the guns must be the cause! They all wore shirts! That’s what did it! They all breathed oxygen, ate food, drank beverages, drove on the right side of the road. It could be any number of things!

Games appear in all of the scenarios. So what? That doesn’t prove squat––certainly not causality. A factor, perhaps, but not the dominant one.

Another thing I heard––even just last night––as a psychologist, a congressmen, and a few friends of Eric and Dylan (who are intense gamers) went back and forth on the issue was that these gams teach children how to kill cops. Let me repeat that, even though I know it hurts. Grand Theft Auto teaches children how to kill cops.

Good. Ghandi.

You know what, they’re right. And I’ll prove it.

#1. AJ’s pre-GTA concept of cop killing: First I’d have to fly of to Ireland and acquire a band of Mafia-connected leprechauns to back me up if things got shaky. Then I’d load up on fairy dust and toothpaste. Once the crew was assembled and we found our target, I’d brush my teeth with my finger and hurl the dust in the cop’s eyes and then spit poetry at him while he thrashed around trying to rub the stuff out. It’s the perfect plot, until we get to...

#2. AJ’s post-GTA concept of cop killing: Forget the leprechauns, forget the fairy dust, forget the poetry. Instead I’ll get a flame thrower or a rocket launcher, wait until an unsuspecting patrol car turns around the corner, and blast the sucker into a million pieces! Then I’ll proceed to steal a random car off the street, drive it in police chase in which no matter how many times I crash I’m inevitably unharmed, end up busted at some point, and get out of jail two minutes later. Great merciful Athena! The boy’s a genius!

I don’t know about you, but I am hard pressed to find any distinction between these examples. They’re both so equally absurd that even a five year old would roll his eyes should either be presented. I’m sorry, folks, but GTA no more teaches you a realistic way to kill a cop than Halo teaches you to kill a space alien. There’s a reason that they don’t. Wanna know what it is? Anybody have a guess?

BECAUSE IT’S ALLLL PRETEND.

The games are purposely exaggerated and falsified so that they’re intense. You can run red lights, jump off of buildings, fly Apaches without the air force shooting you down, and a host of other obscenely unrealistic things that would never work should you attempt them in real life.

And the police shootouts in GTA are merely a televised version of the Cops and Robbers games I played as a child. In fact, throughout all my childhood the imaginary worlds we invented were full of fictitious violence ranging from gangsters to ninjas to samurai to cops to monsters to aliens to old people...whatever. And my parents never sat me down and said, “AJ, these games will not be allowed in our home.” But I bring in a video game featuring the same concept and the world has tilted off its access.

I have quite a few friends who have suffered the same double standards when attempting to play certain video games as I have. And I know for a fact that this problem ranges far beyond our safeguarded little town. Parents have no problem sending their kids off to The Matrix, a movie in which numerous police officers meet their doom to the awe and wonder of parents and children alike. However, when Mom walks down and sees little Johnny blasting away at his imaginary protecter on a PS2, he’s suddenly done something wrong.

I’m beginning to wonder if maybe the only people who don’t realize these games are fake are the parents refusing their children.

And when I say children, let me be clear that I do agree with the rating system. I don’t think kids who are highly impressionable should be playing games far before their maturity level and mental state help them understand that the only place it’s okay to run over someone is in the game.

Some parents complain about the sexual content of many popular mature-rated games. “There’s just too much sex in them.” If we back up for a second, I’ll say that first hand I have never witnesses a single nude scene in any game I’ve ever played, and that includes the GTA series, the baddest of the bad. But regardless, we can’t allow this smut in our entertainment.

At this point it’s like who can say the stupidest thing with the most conviction.

"Life is a tale, told by an idiot, full of sound and fury..."

Did you know that something like 80% of the fiction market is geared towards middle-aged women. You know what that means, fellas. Romance novels. My mother is quite a reader, and no doubt once in awhile an unexpected sexual scene comes up in some of these books. Am I to hasten to the library having stolen her books and return them because of this minor sequence? Or am I to say that the reason she got the book had nothing to do with the sex scene, therefore her intentions were correct. Also, it’s likely that, having read such things before multiple times, this will have little impact on her.

How about movies? Movies are filled to the brim with nudity, lust, scantily clad models, and all varieties of temptation that, if we agree with Jesus when he says that if you look at a women lustfully you have committed adultery, should never ever ever be viewed. And I’m talking about good, meaningful movies such as One Flew Over the Cookoo’s Nest and Forrest Gump. Should we ban movies from our homes for displaying such vulgar sin?

To tie this all together, let’s recount. So what some people are asserting is that it’s not okay to play a video game with violence, language, and sex, but it’s perfectly okay to read a book that contains these things and watch movies and TV shows that contain these things.

Can you see it, dear reader? Even now a word appears on your computer screen. The ink is spreading fast, black as the transgressions of our entertainment. It’s almost here! Watch! Watch...

Hypocrite.

That’s right. The gauntlet has been thrown down. I hereby demand that if people are going to criticize gamers that we get rid of every single shred of language, sexual content, and violence in all forms of entertainment. Period. To do otherwise is hypocritical.

Or we can admit it’s just a game, it’s not that important. The real trouble with gaming isn’t really the content but the overuse of time on such things. It’s hard to cross the boarder between fiction and reality when all you do is drive around a city in a fast car for thirty minutes and maybe do a couple of missions or go at it with a group of friends on an alien home world.

There is a point to these games, one which may even be disputed amongst gamers. Some play them for the concept, others for the thrill, and yet others for the challenge of completing missions. I have been known to take a particular interest in the storyline. Games are unlike any other medium in that you, the player, are a part of the action. Games today are moving more and more towards free roam environments which allow you to travel across massive city-scapes and mysterious fantasy lands like never before, enjoying the rich characters and places at amazing new levels.

And you know what the best part is? It’s a whole lot of fun.

------

AJ Bernhagen is a columnist for PlanetPreterist.com.

View AJ Bernhagen archives

Note: Opinions presented on PlanetPreterist.com or by PlanetPreterist.com columnists may not necessarily reflect the position of PlanetPreterist.com, or reflect the beliefs, doctrine or theological position of all other preterists. We encourage all readers to first and foremost carefully analyze all articles in the light of God's Word.


 
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Re: In Defense of Gamers Everywhere (Score: 1)
by Virgil on Thursday, June 30 @ 16:27:53 PDT
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AJ - one thing I know is this. Years ago, John Carmack hosted a Quake tournament where he gave the winner his Ferrari as a prize. I made it to something like 265th place or something like that (out of the tens of thousands) so I guess I didn't do too bad, but look at me now, I am not going around blowing things up or fragging people.

The bottom line is that parents should enforce what their SMALLER children get their hands on. 20-something kids are old enough to decide on their own what games to play, and especially as a Libertarian, I absolutely detest any possible government involvement in regulating the gaming industry.


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Re: In Defense of Gamers Everywhere (Score: 1)
by BarkingPumpkin on Friday, July 01 @ 04:56:39 PDT
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Half-life 2, baby!


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Re: In Defense of Gamers Everywhere (Score: 1)
by Ed on Friday, July 01 @ 14:37:56 PDT
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I don't agree with anything that you say. However, I detest the games (for little ones), basically for a couple reasons. 1)Studies in education have shown the early introduction to any kind of video media (TV, Movies, Games, Computers, etc.) has a detrimental effect on brain development. 2) Waste of time! What value does this game add to anything? Does it help others? Does it spread the gospel? Does it teach values needed in today's world?

Re: movies. I hear you AJ. That's why we don't rent movies that have nudity in them. Nor do we like movies that have an excessive amount of violence in them. The movies that we rent are movies that "have a message." And there are plenty of them, even ones that you don't like.

Life is about more than blowing things up. In fact, if we did a little less blowing things up, and more love for our neighbor, this world would be a better place.

And now, since the internet keeps me from interacting with my family, I'm outta here.

IHIG,

ed


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First-Hand Experience (Score: 1)
by Dana_Nathan_Salsbury on Saturday, July 02 @ 07:12:01 PDT
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This makes me think back to my heavy metal days when artists were being slammed. It made me sick when they cited Pat Benatar's 'Hell is for Children' song as evil, when the song is clearly against violence to children. That being said, I won't speak against that which I don't know.

This I know:

I worked for the Microsoft Games Division for a couple years and provided phone tech support when software didn't work. My favorite, both to support and play, was Mech Warrior. (It's a first person shooter shooting automaton machines -- not flesh). I love it.

Yet when Asheron's Call came out, our calls began to get scary. I cannot tell you how many grown men called me in tears because their character had malfunctioned. Soon we began hearing story after story of gamers losing their jobs, spouses, children and flunking out of college because their identity was an imaginary character. The evil wasn't the shooting, but the player assuming the identity of the character and neglecting his own character.

Dungeons and Dragons comes to mind.

It's not that gamer addicts become serial killers, it's that evil seeks us out when our guard is down, when we're tired and when our hands are idle.

Here's my challenge: Legislation is not neccessary, but please don't swing to the view that gaming is immutable to evil. Share convictions, and model restraint to those around you. Copacetic?

-Dana


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Re: In Defense of Gamers Everywhere (Score: 1)
by jcarter on Monday, July 04 @ 15:44:39 PDT
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You may want to check out the book "ON KILLING: The Psycological Cost of Learning to Kill in War and Society" by Lt. Col. Dave Grossman

It is his suggestion that violent games (movies etc...) don't necessarily MAKE a killer, but that they desensitize and conditon one to be more prone to kill if put in a position where it is possible.

"This is what is used when training firemen and airline pilots to react to emergency situations: presices replication of the stimulus that they will face (in a flame house or a flight simulator) and then extensive shaping of the desired response to that stimulus. Stimulus-response, stimulus-response, stimulus-response. In the crisis, when these individuals are scared out their wits, they react properly and save lives.
"This is done with anyone who will face an emergency situation, from children who are doing a fire drill in school, to pilots in a simulator. We do it because when people are frightened, it works. We do not tell schoolchildren what they should do in case of a fire, we condition them; and when they are frightened, they do the right thing. Throught the media we are also conditioning children to kill; and when they are frightened or angry, the conditioning kicks in."



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